WebGoogle Classroom. A bit is the smallest piece of information in a computer, a single value storing either \texttt {0} 0 or \texttt {1} 1. A byte is a unit of digital information that consists of 8 8 of those bits. Here's a single byte of information: \texttt {11110110} 11110110. Here are three more bytes of information: WebPlayStation 2. The PlayStation [a] (abbreviated as PS, commonly known as the PS1/PS one or its codename PSX) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995.
ELI5, If a PS3 and a PS4 are 64 bits, how come a PS2 is 128 ... - Reddit
Display color depth: 32-bit (RGBA: 8 bits each) Dedicated connection to main CPU and VU1 Overall pixel fillrate: 16 × 147 Mpix/s = 2.352 gigapixel/s 1.2 gigapixel/s (with Z-buffer, alpha, and texture) With no texture, flat shaded: 2.4 Gpix/s (75,000,000 32-pixel raster triangles) See more The PlayStation 2 technical specifications describe the various components of the PlayStation 2 (PS2) video game console. See more • CPU: MIPS III R5900-based "Emotion Engine", clocked at 294.912 MHz (299 MHz on newer versions), with 128-bit SIMD capabilities • 250-nm CMOS manufacturing (ending with See more • Parallel rendering processor with embedded DRAM "Graphics Synthesizer" (GS) clocked at 147.456 MHz • 279 mm² die (combined EE+GS in SCPH-7500x: 86 mm², 53.5 million … See more • Input Output Processor (IOP) • Replaced with the PowerPC-based "Deckard" IOP with 4 MB SDRAM starting with SCPH-7500x. See more The sixth-generation hardware of the PlayStation 2 video game console consists of various components. At the heart of the console's configuration is its central processing unit (CPU), a custom RISC processor known as the Emotion Engine which operates at … See more • Main memory: 32 MB PC800 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth See more • Audio: "SPU1+SPU2" (SPU1 in question is the CPU clocked at 8 MHz; SPU2 is the SPU from the PS1) See more WebIf you wanted to fuck with the numbers, you could have called the PS2 a "128-bit" system by looking at a small portion of the system even though it was a 32/64-bit system. The GameCube, Wii & Wii-U all kept 64-bit CPUs, even though they may have had vector processing or graphics components that worked on wider data. optimal hours of sleep by age
Why 64bit consoles? AnandTech Forums: Technology, Hardware, …
WebMost of the main bits of maths that run in the PS2 are 32-bit (just like the PS1 was) but they realized that if they stretch some parts of it to be 64-bit (or even 128-bit) then they could get much better performance in games without making the whole console way too expensive. WebMay 26, 2008 · Bits is entirely irrelevant in terms of measuring system power these days. The Gamecube wasn't 128 bit. Its CPU was 32, its GPU was 64. The story was probably similar for the PS2/Xbox, but I don't have the patience to look them up. #4 Mechafenris Shop Smart. Shop S-Mart - - - - Posted 26 May 2008 - 04:43 PM WebSep 7, 2024 · Ultimately, the PS2’s leg up on the competition was its sheer library size--the console produced well over 2,000 games. The PS2 launched with its Emotion Engine CPU, which was a one-core ... optimal human and family potentials