WebMeister's are selling for 250 mill each. Based on the meso market exchange (8000 MP = 1 bil), then that's about $2 each. With a 4.59% rank up rate then that's about 1 out 20 or like $40 per tier up, $800 for a full set tiered up using Meister's. Still seems like a lot for single set, not to mention then rerolling for perfect lines and getting ... WebGo to Maplestory r/Maplestory ... the red cube tier up probability appears to be approximately (0.1, 0.05, 0.025, 0), whereas black cube rates for each tier are double. Via tons of testing, Youtube Videos, and source 2, the probability of a prime line with red cubes is approximately (1, 0.1, 0.05) which yields a probability of 2+ prime lines of ...
MapleStory/Potential System - StrategyWiki
WebGo to Maplestory r/Maplestory ... Setting CDF = 95% (95% cumulative probability of tier up) and p = 8.5% (black cube tier up rate from unique to legendary during DMT) gives us k ~= 33.724 or 34 rounded up. At 22 mil per black cube, we then arrive at a total of 748 mil for a 95% chance of tiering up from unique to legendary during DMT. ... WebMar 12, 2024 · GMS statement on cube tier up, lines, and general. Tier up rates for cubes. Line weighting for cubes. Familiar line weighting probability. Familiar Red Card tier up rates. An updated justification for the current restrictions on of why certain lines cannot appear multiple times in a cube. EDIT: Scroll probabilities. grammy news 2023
[kms] red/black cube tier up rate : r/Maplestory - reddit
WebWe dont knoe any official tiering up rates, maybe you were just unlucky. It happens to everyone once ina while. 3. level 1. · 1 yr. ago. Reboot NA. if i remember correctly when rates released, unique to legendary from black cubes is 5%. 1. level 1. WebBootleg maths says its almost 80% at 107 cubes to tier up U>L in KMS. So even for KMS standards its already quite unlucky. But you have like 15 equips with two potentials each, so you'll probably end up hitting pity plenty of times when making gear. RexCorbi. WebTier up rates for cubes. Line weighting for cubes. Familiar line weighting probability. Familiar Red Card tier up rates. An updated justification for the current restrictions on of why certain lines cannot appear multiple times in a cube. EDIT: Scroll probabilities. EDIT 3: What is affected by drop rate, and the drop rate of affected items. china star restaurant brewster ny